GSOC progress, Midterm and Upcoming goals
Hi everyone!! So we are halfway through our journey of GSOC 2026. It's time for the midterm and new status updates we have accomplished over the past 6 weeks.
During my first and second weeks, I familiarized myself more with the XMPP protocols and clients like Kaidan, etc., which can be used for XMPP server interactions and also created a page for the Mankala Engine using Hugo. I have successfully added the option to register XMPP accounts from within the Mankala Engine and also added an XMPP compliance check in the 2nd week, which makes sure that the selected XMPP server has all the protocols that are needed to play the game.
For the next tasks in week 3, I worked on extracting usernames and profile player icons from within the XMPP servers and directly display it as part of the user account in the game. I also fixed the sizes for the different components in the profile page and gave it a proper redesign.
- For weeks 4 and 5, I spent time creating the tournaments. I experimented a bit with the connectivity to connect more than 2 players to an XMPP server, and then created a detailed tournament page for the number of wins, losses, and player match details, and thus implemented the round-robin tournament style. Some more features, like setting up the time limits for each move and accepting game invites, were also added.
- In the 6th week, I gave a talk at the ILUGC (Indian Linux Users Group Chennai) virtual meet and got feedback from the players, and implemented better sounds and a sound button for the game. I also added animations for the shells so they get smoothly displaced to their destined pits after each move.
Challenges I faced
The most difficult part while implementing tournaments can be said to connect multiple players and track their moves in real time across the games. The best possible way to fix this was to create a XMPP MUC and then join the player using that and track the moves being sent across the channel. So, for example a move played by Player 1 will be sent to Player 2, to do this we send the request from Player 1's account track the request through the MUC and display it on the Players 2's board and same goes for multiple players present in the game.
Goals for upcoming weeks
A couple of changes were added based on our GSOC proposal, and a lot of new things and features were implemented. In the next half of GSOC, I plan to work on text- and voice-based chat options within the Mankala so that players can communicate with others during their matches. I also plan to add another variant of tournaments, which gives the players a broader number of options to choose from, and add the feature to create a user-defined AI to play against another person or an AI over the network.
Thanks for reading 🚀